Index

The Uberhuman

Your body is your instrument, and you've tailored it to your liking. You're a proud cyborg ready to smash Olympic records.

GoalBeat the competition
BoonAthletic feats and expanded senses
BaneDownsides to the augmentations
CatnipProve yourself, improve yourself
ManiaPush your body until it breaks
SetupWhat feats can you do? What was the heavy tradeoff to each?
GroundingHow did you first decide to change yourself? Who has a strong opinion about it? What can't you change about yourself?
FlairSteam-hissing joints / Sleek white silicone / Telescoping gadgets
OpusSpring-heels / Truck-transforming / Wide-spectrum vision
FiendSpeed demon / Detachable limb / Patchwork foundling

Nitro Boost

You have 5 Charges that you can spend for a +1 to any Move. They represent some kind of fuel, and must be replenished in-fiction.

Emergency Burn

When out of Charges, you can keep spending into the negatives. Each time, part of your body breaks and you get a Burden. Ex:

Compete

When you compete, roll the relevant Move, but then start coming up with tactics or factors to grant you +1, while the other players do the opposite. Keep stacking bonuses and penalties until everyone is out of ideas.

Spring-Load

When you take a moment to prepare, define a specific action you plan to do in the next scene. Take +1 when you do it. If you finish that scene without doing it, take a Feeling.

Live-Action Inspector Gadget Hospital Scene that Freaked Me Out as a Kid

When you Go Mad: How do your augmentations go turbo?

Yo Check It

When you get 7+ on a Stunt, you can also choose a reward from Dominate the Room.

Autoengineer

When you Invent / Repair on yourself, in addition to the regular results...

10+: Take +1 ongoing to a specific Move for the session. What little bonus did you build in?

7-9: Take +1 forward to a specific Move (one time). How are you vulnerable during the procedure?

6-: Reduce one Stat to 0 for the session. How'd you screw this one up?